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EditorGUI.MaskField

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public static method MaskField(position: Rect, label: GUIContent, mask: int, displayedOptions: string[], style: GUIStyle = EditorStyles.popup): int;
public static int MaskField(Rect position, GUIContent label, int mask, string[] displayedOptions, GUIStyle style = EditorStyles.popup);
public static method MaskField(position: Rect, label: string, mask: int, displayedOptions: string[], style: GUIStyle = EditorStyles.popup): int;
public static int MaskField(Rect position, string label, int mask, string[] displayedOptions, GUIStyle style = EditorStyles.popup);
public static method MaskField(position: Rect, mask: int, displayedOptions: string[], style: GUIStyle = EditorStyles.popup): int;
public static int MaskField(Rect position, int mask, string[] displayedOptions, GUIStyle style = EditorStyles.popup);

Parameters

positionRectangle on the screen to use for this control.
labelLabel for the field.
maskThe current mask to display.
displayedOptionA string array containing the labels for each flag.
styleOptional GUIStyle.
displayedOptionsA string array containing the labels for each flag.

Returns

int The value modified by the user.

Description

Make a field for masks.

Note: The mask values for the flags associated with each option in the menu will be consecutive powers of 2 starting with 1, i.e. 1, 2, 4, 8, 16, and so on.


Simple window that shows the mask field.

class SimpleMaskUsage extends EditorWindow {
    @MenuItem("Examples/Mask Field Usage")
    static function Init() {
        var window = GetWindow(SimpleMaskUsage);
        window.Show();
    }

var flags : int = 0; var options : String[] = ["CanJump", "CanShoot", "CanSwim"]; function OnGUI() { flags = EditorGUI.MaskField (new Rect (0, 0, 300, 20), "Player Flags", flags, options, false); } }

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