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public static method SetEmissive(renderer: Renderer, color: Color): void;
public static void SetEmissive(Renderer renderer, Color color);


rendererThe Renderer that should get a new color.
colorThe emissive Color.


Allows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.

Note that a subsequent DynamicGI.UpdateMaterials call on any renderer within the system will clear the effects of DynamicGI.SetEmissive.

See Also: UpdateMaterials.

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