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CubemapArray Constructor

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public CubemapArray(faceSize: int, cubemapCount: int, format: TextureFormat, mipmap: bool)
public CubemapArray(int faceSize, int cubemapCount, TextureFormat format, bool mipmap);
public CubemapArray(faceSize: int, cubemapCount: int, format: TextureFormat, mipmap: bool, linear: bool = false)
public CubemapArray(int faceSize, int cubemapCount, TextureFormat format, bool mipmap, bool linear = false);

Parameters

faceSizeCubemap face size in pixels.
cubemapCountNumber of elements in the cubemap array.
formatFormat of the pixel data.
mipmapShould mipmaps be created?
linearDoes the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.

Description

Create a new cubemap array.

Usually you will want to set the colors of the cubemaps after creating it. Use SetPixels, SetPixels32 or Graphics.CopyTexture functions for that.

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