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public method SetPixels32(colors: Color32[], face: CubemapFace, arrayElement: int, miplevel: int = 0): void;
public void SetPixels32(Color32[] colors, CubemapFace face, int arrayElement, int miplevel = 0);


colorsAn array of pixel colors in low precision (8 bits/channel) format.
faceCubemap face to set pixels for.
arrayElementArray element index to set pixels for.
miplevelMipmap level to set pixels for.


Set pixel colors for a single array slice/face.

This function takes a color array and changes the pixel colors of the whole mip level of a single cubemap face. Call Apply to actually upload the changed pixels to the graphics card.

See Also: SetPixels, GetPixels32, Texture2D.SetPixels32, Graphics.CopyTexture.

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