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CharacterController.stepOffset

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public var stepOffset: float;
public float stepOffset;

Description

The character controllers step offset in meters.

Note: See the Manual page Character Controller component which describes stepOffset in detail.

#pragma strict
public var controller: CharacterController;
controller = GetComponent.<CharacterController>();
controller.stepOffset = 2.0F;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public CharacterController controller;

void Example() { controller = GetComponent<CharacterController>(); controller.stepOffset = 2.0F; } }

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