Event that is fired after any camera finishes rendering.
#pragma strict // callback to be called after any camera finishes rendering public function MyPostRender(cam: Camera) { Debug.Log("PostRender " + gameObject.name + " from camera " + cam.gameObject.name); } public function OnEnable() { // register the callback when enabling object Camera.onPostRender += MyPostRender; } public function OnDisable() { // remove the callback when disabling object Camera.onPostRender -= MyPostRender; }
using UnityEngine; public class ExampleClass : MonoBehaviour { // callback to be called after any camera finishes rendering public void MyPostRender(Camera cam) { Debug.Log("PostRender " + gameObject.name + " from camera " + cam.gameObject.name); }
public void OnEnable() { // register the callback when enabling object Camera.onPostRender += MyPostRender; }
public void OnDisable() { // remove the callback when disabling object Camera.onPostRender -= MyPostRender; } }
See Also: CameraCallback, onPreRender, onPreCull.
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