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public var clip: AudioClip;
public AudioClip clip;


The default AudioClip to play.

AudioSource clip determines the audio clip that will be played next. Assigning clip with a new audio clip does not instantly change the clip that is being played. In the example below clip is assigned as the next AudioClip before it is played.

#pragma strict
public var otherClip: AudioClip;
function Start() {
	var audio: AudioSource = GetComponent.<AudioSource>();
	new WaitForSeconds(audio.clip.length)audio.clip = otherClip;
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip otherClip;

IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>();

audio.Play(); yield return new WaitForSeconds(audio.clip.length); audio.clip = otherClip; audio.Play(); } }

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