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AudioChorusFilter.wetMix2

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public var wetMix2: float;
public float wetMix2;

Description

Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5.

    // Produce random mixes with the Chorus filter.

@script RequireComponent(AudioSource) @script RequireComponent(AudioChorusFilter)

function Update() { GetComponent.<AudioChorusFilter>().wetMix1 = Mathf.Sin(Time.time)*0.5 + 0.5; GetComponent.<AudioChorusFilter>().wetMix2 = Mathf.Cos(Time.time)*0.5 + 0.5; GetComponent.<AudioChorusFilter>().wetMix3 = Random.Range(0.0,1.0);; }
no example available in C#

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