Legacy Documentation: Version 2018.1 (Go to current version)
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AssetDatabase.CreateFolder

public static string CreateFolder(string parentFolder, string newFolderName);

Parameters

parentFolderThe name of the parent folder.
newFolderNameThe name of the new folder.

Returns

string The GUID of the newly created folder.

Description

Create a new folder.

using UnityEngine;
using UnityEditor;

public class CreateFolderExample : MonoBehaviour { [MenuItem("GameObject/Create Folder")] static void CreateMaterial() { string guid = AssetDatabase.CreateFolder("Assets", "My Folder"); string newFolderPath = AssetDatabase.GUIDToAssetPath(guid); } }

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