Request authorization to use the webcam or microphone on iOS.
The call of Application.RequestUserAuthorization requests permission for microphone and camera. The application shows a dialog box to the user and waits for operation to complete before being able to use these features.
Note: Use Application.HasUserAuthorization to query the result of the operation.
function Start() { // Request permission to use both webcam and microphone. yield Application.RequestUserAuthorization (UserAuthorization.WebCam | UserAuthorization.Microphone);
if (Application.HasUserAuthorization(UserAuthorization.WebCam | UserAuthorization.Microphone)) { // we got permission. Set up webcam and microphone here. } else { // no permission. Show error here. } }
using UnityEngine; using UnityEngine.iOS; using System.Collections;
// Show WebCams and Microphones on an iPhone/iPad. // Make sure NSCameraUsageDescription and NSMicrophoneUsageDescription // are in the Info.plist.
public class ExampleClass : MonoBehaviour { IEnumerator Start() { findWebCams();
yield return Application.RequestUserAuthorization(UserAuthorization.WebCam); if (Application.HasUserAuthorization(UserAuthorization.WebCam)) { Debug.Log("webcam found"); } else { Debug.Log("webcam not found"); }
findMicrophones();
yield return Application.RequestUserAuthorization(UserAuthorization.Microphone); if (Application.HasUserAuthorization(UserAuthorization.Microphone)) { Debug.Log("Microphone found"); } else { Debug.Log("Microphone not found"); } }
void findWebCams() { foreach (var device in WebCamTexture.devices) { Debug.Log("Name: " + device.name); } }
void findMicrophones() { foreach (var device in Microphone.devices) { Debug.Log("Name: " + device); } } }
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