Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Contains the path to a persistent data directory (Read Only).
The value is a directory path where data expected to be kept between runs can be stored. When publishing on iOS and Android, persistentDataPath will point to a public directory on the device. Files in this location won't be erased with each update of the App. However, you should bear in mind that this is not foolproof against users' actions. For example, removing the SD Card would make data stored on it inaccessible. Note that when you build the app, a GUID will be generated based on the Bundle Identifier, and this GUID will be part of persistentDataPath. If you keep the same Bundle Identifier in future versions then the app will continue accessing the same location on every update.
Windows Store Apps: Application.persistentDataPath points to %userprofile%\AppData\Local\Packages\<productname>\LocalState.
// print the path to the persistent data folder print (Application.persistentDataPath);
no example available in C#
Note: The persistentDataPath on a Mac is written into the user Library folder. (This folder
is often hidden.) In recent Unity releases user data is written into
~/Library/Application Support/company name/product name. Older versions of Unity wrote into the
~/Library/Caches folder, or
~/Library/Application Support/unity.company name.product name.
These folders are all searched for by Unity. The oldest folder that contains the required
data is used for the application.
Did you find this page useful? Please give it a rating: