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AndroidJavaRunnable

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public delegate AndroidJavaRunnable(): void;
public delegate void AndroidJavaRunnable();

Description

AndroidJavaRunnable is the Unity representation of a java.lang.Runnable object.

Note that this is a delegate. As such, a new java.lang.reflect.Proxy object is created every time it is passed as an argument to Java. This means that passing a variable of AndroidJavaRunnable type to Java multiple times results in a new Java object each time with different hash code values. It also means that calling equals() on the Java object created as a representation of an AndroidJavaRunnable variable always returns false, even when compared to itself.

#pragma strict
// Pass execution context over to the Java UI thread.
function Start() {
	var unityPlayer: AndroidJavaClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
	var activity: AndroidJavaObject = unityPlayer.GetStatic.<AndroidJavaObject>("currentActivity");
	activity.Call("runOnUiThread", new AndroidJavaRunnable(runOnUiThread));
}
function runOnUiThread() {
	Debug.Log("I'm running on the Java UI thread!");
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { // Pass execution context over to the Java UI thread. void Start() { AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); activity.Call("runOnUiThread", new AndroidJavaRunnable(runOnUiThread)); }

void runOnUiThread() { Debug.Log("I'm running on the Java UI thread!"); } }

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