LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

This version of Unity is unsupported.

XRNodeState.TryGetAcceleration()

Returns

void True if the acceleration was set in the output parameter. False if the acceleration is not available due to limitations of the underlying platform or if the node is not presently tracked.

Description

Attempt to retrieve a vector representing the current acceleration of the tracked node.