Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PhotoCaptureFrame.TryGetCameraToWorldMatrix

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method TryGetCameraToWorldMatrix(out cameraToWorldMatrix: Matrix4x4): bool;
public bool TryGetCameraToWorldMatrix(out Matrix4x4 cameraToWorldMatrix);

Parameters

cameraToWorldMatrixA matrix to be populated by the Camera to world Matrix.

Returns

bool True if a valid matrix is returned or false otherwise. This will be false if the frame has no location data.

Description

This method will return the camera to world matrix at the time the photo was captured if location data if available.

If location data is unavailable then the camera to world matrix will be set to the identity matrix.