Creates a yield instruction to wait for a given number of seconds using unscaled time.
    // Prints 0
    print (Time.time);
    // Waits 5 seconds
    yield WaitForSecondsRealtime (5);
    // Prints 5.0
    print (Time.time);
using UnityEngine; using System.Collections;
public class WaitForSecondsExample : MonoBehaviour { void Start() { StartCoroutine(Example()); }
IEnumerator Example() { print(Time.time); yield return new WaitForSecondsRealtime(5); print(Time.time); } }