Returns a MovieTexture generated from the downloaded data (Read Only).
The data must be a movie in Ogg Theora format.
Even if the movie is not yet completely downloaded, this returns immediately,
allowing you to start playing the partial movie as it downloads.
See Also: MovieTexture.audioClip.
var url = "http://www.unity3d.com/Movie/sample.ogg";
function Start () { // Start download var www = new WWW(url); yield www;
// Make sure the movie is ready to start before we start playing var movieTexture = www.GetMovieTexture(); while (!movieTexture.isReadyToPlay) yield;
var gt = GetComponent.<GUITexture>();
// Initialize gui texture to be 1:1 resolution centered on screen gt.texture = movieTexture;
transform.localScale = Vector3 (0,0,0); transform.position = Vector3 (0.5,0.5,0); gt.pixelInset.xMin = -movieTexture.width / 2; gt.pixelInset.xMax = movieTexture.width / 2; gt.pixelInset.yMin = -movieTexture.height / 2; gt.pixelInset.yMax = movieTexture.height / 2;
// Assign clip to audio source // Sync playback with audio var aud = GetComponent.<AudioSource>(); aud.clip = movieTexture.audioClip;
// Play both movie & sound movieTexture.Play(); aud.Play(); } // Make sure we have gui texture and audio source @script RequireComponent (GUITexture) @script RequireComponent (AudioSource)
using UnityEngine; using System.Collections;
// Make sure we have gui texture and audio source [RequireComponent(typeof(GUITexture))] [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { string url = "http://www.unity3d.com/Movie/sample.ogg";
IEnumerator Start() { // Start download using (var www = new WWW(url)) { yield return www;
// Make sure the movie is ready to start before we start playing var movieTexture = www.GetMovieTexture(); while (!movieTexture.isReadyToPlay) yield return null;
var gt = GetComponent<GUITexture>();
// Initialize gui texture to be 1:1 resolution centered on screen gt.texture = movieTexture;
transform.localScale = new Vector3(0, 0, 0); transform.position = new Vector3(0.5f, 0.5f, 0.0f); var pixelInset = gt.pixelInset; pixelInset.xMin = -movieTexture.width / 2; pixelInset.xMax = movieTexture.width / 2; pixelInset.yMin = -movieTexture.height / 2; pixelInset.yMax = movieTexture.height / 2; gt.pixelInset = pixelInset;
// Assign clip to audio source // Sync playback with audio var aud = GetComponent<AudioSource>(); aud.clip = movieTexture.audioClip;
// Play both movie & sound movieTexture.Play(); aud.Play(); } } }