Streams an AssetBundle that can contain any kind of asset from the project folder.
function Start () { var www = new WWW ("http://myserver/myBundle.unity3d"); yield www; // Get the designated main asset and instantiate it. Instantiate(www.assetBundle.mainAsset); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { IEnumerator Start() { using (WWW www = new WWW("http://myserver/myBundle.unity3d")) { yield return www;
// Get the designated main asset and instantiate it. Instantiate(www.assetBundle.mainAsset); } } }
See Also: AssetBundle class.