Access the x, y, z components using [0], [1], [2] respectively.
#pragma strict public var p: Vector3; // set p.y as 5.0f p[1] = 5.0f;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector3 p;
void Example() { // set p.y as 5.0f p[1] = 5.0f; } }