Subtracts one vector from another.
Subtracts each component of b
from a
.
#pragma strict // prints (-5.0,-3.0,-1.0) print(new Vector3(1, 2, 3) - new Vector3(6, 5, 4));
// prints (-5.0,-3.0,-1.0)
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { print(new Vector3(1, 2, 3) - new Vector3(6, 5, 4)); } }
Negates a vector.
Each component in the result is negated.
#pragma strict // prints (-1.0f, -2.0f, -3.0f) print(-new Vector3(1.0f, 2.0f, 3.0f));
// prints (-1.0f, -2.0f, -3.0f)
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { print(-new Vector3(1.0f, 2.0f, 3.0f)); } }