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Vector3 Constructor

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public Vector3(x: float, y: float, z: float)
public Vector3(float x, float y, float z);

Description

Creates a new vector with given x, y, z components.

#pragma strict
//Attach this script to a GameObject.
//Attach a Rigidbody component to the GameObject (Click Add Component button in the Inspector window and go to Physics<Rigidbody)
//This script moves a GameObject upwards using a Vector3
public class Vector3CtorExample extends MonoBehaviour {
	var myVector: Vector3;
	var m_Rigidbody: Rigidbody;
	var m_Speed: float = 2.0f;
	function Start() {
		//Set the vector, which you use to move the RigidBody upwards straight away
		myVector = new Vector3(0.0f, 1.0f, 0.0f);
		//Fetch the RigidBody you attach to the GameObject
		m_Rigidbody = GetComponent.<Rigidbody>();
	}
	function Update() {
		//Move the RigidBody upwards at the speed you define
		m_Rigidbody.velocity = myVector * m_Speed;
	}
}
//Attach this script to a GameObject.
//Attach a Rigidbody component to the GameObject (Click Add Component button in the Inspector window and go to Physics<Rigidbody)
//This script moves a GameObject upwards using a Vector3
using UnityEngine;

public class Vector3CtorExample : MonoBehaviour { Vector3 myVector; Rigidbody m_Rigidbody; float m_Speed = 2.0f;

void Start() { //Set the vector, which you use to move the RigidBody upwards straight away myVector = new Vector3(0.0f, 1.0f, 0.0f); //Fetch the RigidBody you attach to the GameObject m_Rigidbody = GetComponent<Rigidbody>(); }

void Update() { //Move the RigidBody upwards at the speed you define m_Rigidbody.velocity = myVector * m_Speed; } }

public Vector3(x: float, y: float)
public Vector3(float x, float y);

Description

Creates a new vector with given x, y components and sets z to zero.