eventData | The EventData usually sent by the EventSystem. |
Set selection and transition to appropriate state.
#pragma strict // Required when using Event data. //Do this when the selectable UI object is selected. public function OnSelect(eventData) { Debug.Log(this.gameObject.name + " was selected"); }
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, ISelectHandler// required interface when using the OnSelect method. { //Do this when the selectable UI object is selected. public void OnSelect(BaseEventData eventData) { Debug.Log(this.gameObject.name + " was selected"); } }