eventData | The EventData usually sent by the EventSystem. |
Evaluate current state and transition to pressed state.
#pragma strict // Required when using Event data. //Do this when the mouse is clicked over the selectable object this script is attached to. public function OnPointerDown(eventData) { Debug.Log(this.gameObject.name + " Was Clicked."); }
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IPointerDownHandler// required interface when using the OnPointerDown method. { //Do this when the mouse is clicked over the selectable object this script is attached to. public void OnPointerDown(PointerEventData eventData) { Debug.Log(this.gameObject.name + " Was Clicked."); } }