Version: 2017.4
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InputField.ActivateInputField

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public method ActivateInputField(): void;
public void ActivateInputField();

Description

Function to activate the InputField to begin processing Events.

Will only activate if deactivated.

#pragma strict
public class Example {
    public var mainInputField;
    // Activate the main input field when the scene starts.
    function Start() {
        mainInputField.ActivateInputField();
    }
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Example : MonoBehaviour { public InputField mainInputField;

// Activate the main input field when the scene starts. void Start() { mainInputField.ActivateInputField(); } }