Transform.TransformDirection
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Transforms direction
from local space to world space.
This operation is not affected by scale or position of the transform.
The returned vector has the same length as direction
.
You should use Transform.TransformPoint for the conversion if the vector represents a position rather than a direction.
public method
TransformDirection(
x:
float,
y: float,
z: float):
Vector3;
public
Vector3 TransformDirection(float
x,
float
y,
float
z);
Description
Transforms direction x
, y
, z
from local space to world space.
This operation is not affected by scale or position of the transform.
The returned vector has the same length as direction
.