LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

This version of Unity is unsupported.

Tilemap.GetEditorPreviewTransformMatrix

public Matrix4x4 GetEditorPreviewTransformMatrix(Vector3Int position);

Parameters

positionPosition of the editor preview Tile on the Tilemap.

Returns

Matrix4x4 The transform matrix.

Description

Gets the transform matrix of an editor preview tile given the XYZ coordinates of a cell in the tile map.