Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Tilemap.EditorPreviewFloodFill

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method EditorPreviewFloodFill(position: Vector3Int, tile: Tilemaps.TileBase): void;
public void EditorPreviewFloodFill(Vector3Int position, Tilemaps.TileBase tile);

Parameters

positionStart position of the flood fill on the Tilemap.
tile TileBase to place.

Description

Does an editor preview of a flood fill with the given tile to place. on the tile map starting from the given coordinates.

The editor preview is used for previewing possible additions to the tile map.