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TextureImporter.GetPlatformTextureSettings

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public method GetPlatformTextureSettings(platform: string, out maxTextureSize: int, out textureFormat: TextureImporterFormat, out compressionQuality: int, out etc1AlphaSplitEnabled: bool): bool;
public bool GetPlatformTextureSettings(string platform, out int maxTextureSize, out TextureImporterFormat textureFormat, out int compressionQuality, out bool etc1AlphaSplitEnabled);

Parameters

platformThe platform for which settings are required (see options below).
maxTextureSizeMaximum texture width/height in pixels.
textureFormatFormat of the texture for the given platform.
compressionQualityValue from 0..100, equivalent to the standard JPEG quality setting.
etc1AlphaSplitEnabledStatus of the ETC1 and alpha split flag.

Returns

bool True if the platform override was found, false if no override was found.

Description

Get platform specific texture settings.

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PSP2", "PS4", "XboxOne", "Nintendo 3DS", "WiiU" and "tvOS".

#pragma strict
public class DisplayInfo extends EditorWindow {
	@MenuItem("PlatformSettings/GetSettingsForAndroid")
	static function GetAndroidSettings() {
		var platformString: String = "Android";
		var platformMaxTextureSize: int = 0;
		var platformTextureFmt: TextureImporterFormat;
		var platformCompressionQuality: int = 0;
		var platformAllowsAlphaSplit: boolean = false;
		var ti: TextureImporter = TextureImporterTextureImporter.GetAtPath("Assets/characters.png");
		if (ti.GetPlatformTextureSettings(platformString, platformMaxTextureSize, platformTextureFmt, platformCompressionQuality, platformAllowsAlphaSplit)) {
			Debug.Log("Found some overrides for platform: " + platformString);
		}
	}
}
using UnityEngine;
using UnityEditor;
using UnityEngine.UI;
using System.Collections;

public class DisplayInfo : EditorWindow { [MenuItem("PlatformSettings/GetSettingsForAndroid")] static void GetAndroidSettings() { string platformString = "Android"; int platformMaxTextureSize = 0; TextureImporterFormat platformTextureFmt; int platformCompressionQuality = 0; bool platformAllowsAlphaSplit = false;

TextureImporter ti = (TextureImporter)TextureImporter.GetAtPath("Assets/characters.png"); if (ti.GetPlatformTextureSettings(platformString, out platformMaxTextureSize, out platformTextureFmt, out platformCompressionQuality, out platformAllowsAlphaSplit)) { Debug.Log("Found some overrides for platform: " + platformString); } } }

public method GetPlatformTextureSettings(platform: string, out maxTextureSize: int, out textureFormat: TextureImporterFormat, out compressionQuality: int): bool;
public bool GetPlatformTextureSettings(string platform, out int maxTextureSize, out TextureImporterFormat textureFormat, out int compressionQuality);

Parameters

platformThe platform whose settings are required (see below).
maxTextureSizeMaximum texture width/height in pixels.
textureFormatFormat of the texture.
compressionQualityValue from 0..100, equivalent to the standard JPEG quality setting.

Returns

bool True if the platform override was found, false if no override was found.

Description

Get platform specific texture settings.

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PSP2", "PS4", "XboxOne", "Nintendo 3DS", "WiiU" and "tvOS".


public method GetPlatformTextureSettings(platform: string, out maxTextureSize: int, out textureFormat: TextureImporterFormat): bool;
public bool GetPlatformTextureSettings(string platform, out int maxTextureSize, out TextureImporterFormat textureFormat);

Parameters

platformThe platform whose settings are required (see below).
maxTextureSizeMaximum texture width/height in pixels.
textureFormatFormat of the texture.

Returns

bool True if the platform override was found, false if no override was found.

Description

Get platform specific texture settings.

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PSP2", "PS4", "XboxOne", "Nintendo 3DS", "WiiU" and "tvOS".


public method GetPlatformTextureSettings(platform: string): TextureImporterPlatformSettings;
public TextureImporterPlatformSettings GetPlatformTextureSettings(string platform);

Parameters

platformThe platform whose settings are required (see below).

Returns

TextureImporterPlatformSettings A TextureImporterPlatformSettings structure containing the platform parameters.

Description

Get platform specific texture settings.

Returns the parameters for the chosen platform. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PSP2", "PS4", "XboxOne", "Nintendo 3DS", "WiiU" and "tvOS".