platform | The platform for which settings are required (see options below). |
maxTextureSize | Maximum texture width/height in pixels. |
textureFormat | Format of the texture for the given platform. |
compressionQuality | Value from 0..100, equivalent to the standard JPEG quality setting. |
etc1AlphaSplitEnabled | Status of the ETC1 and alpha split flag. |
bool True if the platform override was found, false if no override was found.
Get platform specific texture settings.
The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PSP2", "PS4", "XboxOne", "Nintendo 3DS", "WiiU" and "tvOS".
#pragma strict public class DisplayInfo extends EditorWindow { @MenuItem("PlatformSettings/GetSettingsForAndroid") static function GetAndroidSettings() { var platformString: String = "Android"; var platformMaxTextureSize: int = 0; var platformTextureFmt: TextureImporterFormat; var platformCompressionQuality: int = 0; var platformAllowsAlphaSplit: boolean = false; var ti: TextureImporter = TextureImporterTextureImporter.GetAtPath("Assets/characters.png"); if (ti.GetPlatformTextureSettings(platformString, platformMaxTextureSize, platformTextureFmt, platformCompressionQuality, platformAllowsAlphaSplit)) { Debug.Log("Found some overrides for platform: " + platformString); } } }
using UnityEngine; using UnityEditor; using UnityEngine.UI; using System.Collections;
public class DisplayInfo : EditorWindow { [MenuItem("PlatformSettings/GetSettingsForAndroid")] static void GetAndroidSettings() { string platformString = "Android"; int platformMaxTextureSize = 0; TextureImporterFormat platformTextureFmt; int platformCompressionQuality = 0; bool platformAllowsAlphaSplit = false;
TextureImporter ti = (TextureImporter)TextureImporter.GetAtPath("Assets/characters.png"); if (ti.GetPlatformTextureSettings(platformString, out platformMaxTextureSize, out platformTextureFmt, out platformCompressionQuality, out platformAllowsAlphaSplit)) { Debug.Log("Found some overrides for platform: " + platformString); } } }
platform | The platform whose settings are required (see below). |
maxTextureSize | Maximum texture width/height in pixels. |
textureFormat | Format of the texture. |
compressionQuality | Value from 0..100, equivalent to the standard JPEG quality setting. |
bool True if the platform override was found, false if no override was found.
Get platform specific texture settings.
The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PSP2", "PS4", "XboxOne", "Nintendo 3DS", "WiiU" and "tvOS".
platform | The platform whose settings are required (see below). |
maxTextureSize | Maximum texture width/height in pixels. |
textureFormat | Format of the texture. |
bool True if the platform override was found, false if no override was found.
Get platform specific texture settings.
The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PSP2", "PS4", "XboxOne", "Nintendo 3DS", "WiiU" and "tvOS".
platform | The platform whose settings are required (see below). |
TextureImporterPlatformSettings A TextureImporterPlatformSettings structure containing the platform parameters.
Get platform specific texture settings.
Returns the parameters for the chosen platform. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PSP2", "PS4", "XboxOne", "Nintendo 3DS", "WiiU" and "tvOS".