| width | Width of texture in pixels. | 
| height | Height of texture in pixels. | 
| depth | Depth of texture in pixels. | 
| format | Texture data format. | 
| mipmap | Should the texture have mipmaps? | 
Create a new empty 3D Texture.
3D textures can be thought of as a box of pixels, with width, height and depth. Note that large textures can consume a lot of memory, for example a 1024x512x256 texture with TextureFormat.ARGB32 format and no mipmaps will consume 512MB of memory.
See Also: SetPixels, SetPixels32, Apply functions.