Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Terrain.treeDistance

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var treeDistance: float;
public float treeDistance;

Description

The maximum distance at which trees are rendered.

The higher this is, the further the distance trees can be seen and the slower it will run.

See Also: Terrain.treeBillboardDistance.

    function Start () {
        Terrain.activeTerrain.treeDistance = 2000;
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.treeDistance = 2000; } }