Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SpriteRenderer.color

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var color: Color;
public Color color;

Description

Rendering color for the Sprite graphic.

Becomes the vertex color and can be accessed in a pixel shader.

Note: White is used as the default color.

no example available in JavaScript
//This example outputs Sliders that control the red green and blue elements of a sprite's color
//Attach this to a GameObject and attach a SpriteRenderer component

using UnityEngine;

public class Example : MonoBehaviour { SpriteRenderer m_SpriteRenderer; //The Color to be assigned to the Renderer’s Material Color m_NewColor;

//These are the values that the Color Sliders return float m_Red, m_Blue, m_Green;

void Start() { //Fetch the SpriteRenderer from the GameObject m_SpriteRenderer = GetComponent<SpriteRenderer>(); //Set the GameObject's Color quickly to a set Color (blue) m_SpriteRenderer.color = Color.blue; }

void OnGUI() { //Use the Sliders to manipulate the RGB component of Color //Use the Label to identify the Slider GUI.Label(new Rect(0, 30, 50, 30), "Red: "); //Use the Slider to change amount of red in the Color m_Red = GUI.HorizontalSlider(new Rect(35, 25, 200, 30), m_Red, 0, 1);

//The Slider manipulates the amount of green in the GameObject GUI.Label(new Rect(0, 70, 50, 30), "Green: "); m_Green = GUI.HorizontalSlider(new Rect(35, 60, 200, 30), m_Green, 0, 1);

//This Slider decides the amount of blue in the GameObject GUI.Label(new Rect(0, 105, 50, 30), "Blue: "); m_Blue = GUI.HorizontalSlider(new Rect(35, 95, 200, 30), m_Blue, 0, 1);

//Set the Color to the values gained from the Sliders m_NewColor = new Color(m_Red, m_Green, m_Blue);

//Set the SpriteRenderer to the Color defined by the Sliders m_SpriteRenderer.color = m_NewColor; } }