Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Sprite.GetPhysicsShape

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method GetPhysicsShape(shapeIdx: int, physicsShape: List<Vector2>): int;
public int GetPhysicsShape(int shapeIdx, List<Vector2> physicsShape);

Parameters

shapeIdxThe index of the physics shape to retrieve.
physicsShapeAn ordered list of the points in the selected physics shape to store points in.

Returns

int The number of points stored in the given list.

Description

Gets a physics shape from the Sprite by its index.

A physics shape is a cyclic sequence of line segments between points that define the outline of the Sprite used for physics. Since the Sprite can have holes and discontinuous parts, its outline is not necessarily defined by a single physics shape.