Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Social.localUser

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var localUser: SocialPlatforms.ILocalUser;
public static SocialPlatforms.ILocalUser localUser;

Description

The local user (potentially not logged in).

Until the user logs in or authenticates themself, the profile data will be invalid and no other Social API functionality will work.

Social.localUser.Authenticate (function (success) {
        if (success) {
            Debug.Log ("Authentication successful");
            var userInfo : String = "Username: " + Social.localUser.userName +
                "\nUser ID: " + Social.localUser.id +
                "\nIsUnderage: " + Social.localUser.underage;
            Debug.Log (userInfo);
        }
        else
            Debug.Log ("Authentication failed");
    });
using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { Social.localUser.Authenticate(success => { if (success) { Debug.Log("Authentication successful"); string userInfo = "Username: " + Social.localUser.userName + "\nUser ID: " + Social.localUser.id + "\nIsUnderage: " + Social.localUser.underage; Debug.Log(userInfo); } else Debug.Log("Authentication failed"); }); } }