LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

This version of Unity is unsupported.

SkinnedMeshRenderer.SetBlendShapeWeight

Switch to Manual
public void SetBlendShapeWeight(int index, float value);

Parameters

indexThe index of the BlendShape to modify.
valueThe weight in percent for this BlendShape.

Description

Sets the weight in percent of a BlendShape on this Renderer.

Index must be smaller than the Mesh.blendShapeCount of the Mesh attached to this Renderer. At weight 0 BlendShape has no influence; at weight 100 BlendShape is fully active. Weight is limited to the [0,100] range.

See Also: GetBlendShapeWeight.