Version: 2017.4
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public static method GetGlobalVectorArray(name: string): Vector4[];
public static Vector4[] GetGlobalVectorArray(string name);
public static method GetGlobalVectorArray(nameID: int): Vector4[];
public static Vector4[] GetGlobalVectorArray(int nameID);


Gets a global vector array for all shaders previously set using SetGlobalVectorArray.

public static method GetGlobalVectorArray(name: string, values: List<Vector4>): void;
public static void GetGlobalVectorArray(string name, List<Vector4> values);
public static method GetGlobalVectorArray(nameID: int, values: List<Vector4>): void;
public static void GetGlobalVectorArray(int nameID, List<Vector4> values);


valuesThe list to hold the returned array.


Fetches a global vector array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.