Version: 2017.4
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ScriptableWizard.errorString

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public var errorString: string;
public string errorString;

Description

Allows you to set the error text of the wizard.

See Also: ScriptableWizard.OnWizardUpdate


Error String on a ScriptableWizard window.

#pragma strict
// Creates a simple Wizard window and prints an error
// string until you set the number to 5
public class ErrorString extends ScriptableWizard {
	public var number: int = 0;
	@MenuItem("Example/Show Error String")
	static function CreateWindow() {
		ScriptableWizard.DisplayWizard("Error String example", ErrorString, "Close");
	}
	function OnWizardUpdate() {
		helpString = "Set The number to 5";
		if (number != 5)
			errorString = "The number has to be set to 5!";
		else
			errorString = "";
	}
}
// Creates a simple Wizard window and prints an error
// string until you set the number to 5

using UnityEngine; using UnityEditor;

public class ErrorString : ScriptableWizard { public int number = 0; [MenuItem("Example/Show Error String")] static void CreateWindow() { ScriptableWizard.DisplayWizard("Error String example", typeof(ErrorString), "Close"); }

void OnWizardUpdate() { helpString = "Set The number to 5"; if (number != 5) errorString = "The number has to be set to 5!"; else errorString = ""; } }