Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RuntimeInitializeOnLoadMethodAttribute Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public RuntimeInitializeOnLoadMethodAttribute()
public RuntimeInitializeOnLoadMethodAttribute();
public RuntimeInitializeOnLoadMethodAttribute(loadType: RuntimeInitializeLoadType)
public RuntimeInitializeOnLoadMethodAttribute(RuntimeInitializeLoadType loadType);

Parameters

loadTypeDetermine whether methods are called before or after the scene is loaded.

Description

Creation of the runtime class used when scenes are loaded.

#pragma strict
// Demonstration of RuntimeInitializeOnLoadMethod and the argument it can take.
class MyClass {
	@RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)
	static function OnBeforeSceneLoadRuntimeMethod() {
		Debug.Log("Before first scene loaded");
	}
	@RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)
	static function OnAfterSceneLoadRuntimeMethod() {
		Debug.Log("After first scene loaded");
	}
	@RuntimeInitializeOnLoadMethod
	static function OnRuntimeMethodLoad() {
		Debug.Log("RuntimeMethodLoad: After first scene loaded");
	}
}
// Demonstration of RuntimeInitializeOnLoadMethod and the argument it can take.
using UnityEngine;

class MyClass { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void OnBeforeSceneLoadRuntimeMethod() { Debug.Log("Before first scene loaded"); }

[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] static void OnAfterSceneLoadRuntimeMethod() { Debug.Log("After first scene loaded"); }

[RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad() { Debug.Log("RuntimeMethodLoad: After first scene loaded"); } }