Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
The Rigidbody's collision detection mode.
Use this to set up a Rigidbody's for continuous collision detection, which is used to prevent fast moving objects from passing through other objects without detecting collisions. For best results, set this value to CollisionDetectionMode.ContinuousDynamic for fast moving objects, and for other objects which these need to collide with, set it to CollisionDetectionMode.Continuous. This has a big impact on physics performance, so just leave it set to the default value of CollisionDetectionMode.Discrete, if you don't have any issues with collisions of fast objects. Continuous Collision Detection is only supported for Rigidbodies with Sphere-, Capusle- or BoxColliders. See Also: CollisionDetectionMode.
Did you find this page useful? Please give it a rating: