Version: 2017.4
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public method SetRandomWriteTarget(index: int, rt: Rendering.RenderTargetIdentifier): void;
public void SetRandomWriteTarget(int index, Rendering.RenderTargetIdentifier rt);
public method SetRandomWriteTarget(index: int, buffer: ComputeBuffer, preserveCounterValue: bool = false): void;
public void SetRandomWriteTarget(int index, ComputeBuffer buffer, bool preserveCounterValue = false);


indexIndex of the random write target in the shader.
bufferComputeBuffer to set as write targe.
preserveCounterValueWhether to leave the append/consume counter value unchanged.
rtRenderTargetIdentifier to set as write target.


Set random write target for Shader Model 4.5 level pixel shaders.

This is the CommandBuffer equivalent of Graphics.SetRandomWriteTarget. The same limitations nad exceptions applies to this call.