LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

This version of Unity is unsupported.

CommandBuffer.SetComputeVectorParam

public void SetComputeVectorParam(ComputeShader computeShader, string name, Vector4 val);
public void SetComputeVectorParam(ComputeShader computeShader, int nameID, Vector4 val);

Parameters

computeShader ComputeShader to set parameter for.
nameName of the variable in shader code.
nameIDProperty name ID. Use Shader.PropertyToID to get this ID.
valValue to set.

Description

Adds a command to set a vector parameter on a ComputeShader.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.