Version: 2017.4
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Renderer.SetPropertyBlock

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public method SetPropertyBlock(properties: MaterialPropertyBlock): void;
public void SetPropertyBlock(MaterialPropertyBlock properties);

Description

Lets you add per-renderer material parameters without duplicating a material.

This is recommended when changing material properties often. With multithreaded rendering, it is more efficient than setting properties directly on the material.

See Also: MaterialPropertyBlock, GetPropertyBlock.