How the reflection probe clears the background.
#pragma strict public class ExampleScript extends MonoBehaviour { function Start() { var probe: ReflectionProbe = GetComponent.<ReflectionProbe>(); // Clear with background color (ignore any skyboxes) probe.clearFlags = UnityEngine.Rendering.ReflectionProbeClearFlags.SolidColor; } }
using UnityEngine; using System.Collections;
public class ExampleScript : MonoBehaviour { void Start() { ReflectionProbe probe = GetComponent<ReflectionProbe>();
// Clear with background color (ignore any skyboxes) probe.clearFlags = UnityEngine.Rendering.ReflectionProbeClearFlags.SolidColor; } }
See Also: ReflectionProbeClearFlags.