Version: 2017.4
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Rect.x

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public var x: float;
public float x;

Description

The X coordinate of the rectangle.

This value is the same as xMin, but setting it will move the rectangle rather than resize it.

#pragma strict
public class RectExample extends MonoBehaviour {
	// Use this for initialization
	function Start() {
		var rect: Rect = new Rect(10, 10, 50, 30);
		Debug.Log("x = " + rect.x);
		// -- prints: x = 10
		rect.x = 20;
		Debug.Log(rect);
		// prints: (x:20, y:10, width:50, height:30)
	}
}
using UnityEngine;

public class RectExample : MonoBehaviour { // Use this for initialization void Start() { Rect rect = new Rect(10, 10, 50, 30); Debug.Log("x = " + rect.x); // -- prints: x = 10 rect.x = 20; Debug.Log(rect); // prints: (x:20, y:10, width:50, height:30) } }