Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RaycastHit2D.point

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var point: Vector2;
public Vector2 point;

Description

The point in world space where the ray hit the collider's surface.

The exact point of contact can be useful for positioning graphic effects (such as explosion or blood splatters) and for determining which specific part of an object was hit.

See Also: fraction.

#pragma strict
public var direction;
function Update() {
    //Cast a ray in the direction specified in the inspector.
    var hit = Physics2D.Raycast(this.gameObject.transform.position, direction);
    //If something was hit.
    if (hit.collider != null) {
        //Display the point in world space where the ray hit the collider's surface.
        Debug.Log(hit.point);
    }
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector2 direction;

void Update() { //Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position, direction);

//If something was hit. if (hit.collider != null) { //Display the point in world space where the ray hit the collider's surface. Debug.Log(hit.point); } } }