Version: 2017.4
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Recorder.elapsedNanoseconds

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public var elapsedNanoseconds: long;
public long elapsedNanoseconds;

Description

Accumulated time of Begin/End pairs for the previous frame in nanoseconds. (Read Only)

Long-lasting operations (for example, on a preloading thread) might not end within a single frame. In this case, elapsedNanoseconds is calculated until the end of the frame, so you can always see activity for these operations.

#pragma strict
var behaviourUpdateRecorder: Recorder;
function Start() {
	behaviourUpdateRecorder = Recorder.Get("BehaviourUpdate");
	behaviourUpdateRecorder.enabled = true;
}
function Update() {
	if (behaviourUpdateRecorder.isValid)
		Debug.Log("BehaviourUpdate time: " + behaviourUpdateRecorder.elapsedNanoseconds);
}
using UnityEngine;
using UnityEngine.Profiling;

public class ExampleClass : MonoBehaviour { Recorder behaviourUpdateRecorder; void Start() { behaviourUpdateRecorder = Recorder.Get("BehaviourUpdate"); behaviourUpdateRecorder.enabled = true; }

void Update() { if (behaviourUpdateRecorder.isValid) Debug.Log("BehaviourUpdate time: " + behaviourUpdateRecorder.elapsedNanoseconds); } }