Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseConfigures the trails to generate Normals and Tangents. With this data, Scene lighting can affect the trails via Normal Maps and the Unity Standard Shader, or your own custom-built Shaders.
#pragma strict private var ps: ParticleSystem; function Start() { ps = GetComponent.<ParticleSystem>(); var main: var = ps.main; main.startSize = 0.1f; var trails: var = ps.trails; trails.enabled = true; trails.generateLightingData = true; var psr: var = GetComponent.<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Standard")); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps;
void Start() { ps = GetComponent<ParticleSystem>();
var main = ps.main; main.startSize = 0.1f;
var trails = ps.trails; trails.enabled = true; trails.generateLightingData = true;
var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Standard")); } }