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var loop: bool;
public bool loop;
Description
Is the particle system looping?
If you disable looping on a playing particle system, it will stop after the end of the current loop.
#pragma strict
private var ps: ParticleSystem;
function Start()
{
ps = GetComponent.<ParticleSystem>();
var main = ps.main;
main.loop = true;
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.loop = true;
}
}