Control how the Particle System calculates its velocity, when moving in the world.
#pragma strict private var ps: ParticleSystem; public var velocityMode: ParticleSystemEmitterVelocityMode; function Start() { ps = GetComponent.<ParticleSystem>(); } function Update() { var main: var = ps.main; main.emitterVelocityMode = velocityMode; } function OnGUI() { velocityMode = ParticleSystemEmitterVelocityModeGUI.SelectionGrid(new Rect(25, 25, 300, 30), intvelocityMode, [new GUIContent("Transform"), new GUIContent("Rigidbody")], 2); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public ParticleSystemEmitterVelocityMode velocityMode;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var main = ps.main; main.emitterVelocityMode = velocityMode; }
void OnGUI() { velocityMode = (ParticleSystemEmitterVelocityMode)GUI.SelectionGrid(new Rect(25, 25, 300, 30), (int)velocityMode, new GUIContent[] { new GUIContent("Transform"), new GUIContent("Rigidbody") }, 2); } }