The duration of the particle system in seconds.
This property can only be set when the particle system is not playing.
#pragma strict private var ps: ParticleSystem; function Start() { ps = GetComponent.<ParticleSystem>(); ps.Stop(); // Cannot set duration whilst particle system is playing var main: var = ps.main; main.duration = 10.0f; ps.Play(); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps;
void Start() { ps = GetComponent<ParticleSystem>(); ps.Stop(); // Cannot set duration whilst particle system is playing
var main = ps.main; main.duration = 10.0f;
ps.Play(); } }