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ParticleSystem.CustomDataModule.SetVector

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public method SetVector(stream: ParticleSystemCustomData, component: int, curve: ParticleSystem.MinMaxCurve): void;
public void SetVector(ParticleSystemCustomData stream, int component, ParticleSystem.MinMaxCurve curve);

Parameters

streamThe name of the custom data stream to apply the curve to.
componentThe component index to apply the curve to (0-3, mapping to the xyzw components of a Vector4 or float4).
curveThe curve to be used for generating custom data.

Description

Set a MinMaxCurve, in order to generate custom data.

#pragma strict
function Start() {
	var ps: ParticleSystem = GetComponent.<ParticleSystem>();
	var customData: var = ps.customData;
	customData.enabled = true;
	var curve: AnimationCurve = new AnimationCurve();
	curve.AddKey(0.0f, 0.0f);
	curve.AddKey(1.0f, 1.0f);
	customData.SetMode(ParticleSystemCustomData.Custom1, ParticleSystemCustomDataMode.Vector);
	customData.SetVectorComponentCount(ParticleSystemCustomData.Custom1, 1);
	customData.SetVector(ParticleSystemCustomData.Custom1, 0, new ParticleSystem.MinMaxCurve(1.0f, curve));
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var customData = ps.customData; customData.enabled = true;

AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.0f); curve.AddKey(1.0f, 1.0f);

customData.SetMode(ParticleSystemCustomData.Custom1, ParticleSystemCustomDataMode.Vector); customData.SetVectorComponentCount(ParticleSystemCustomData.Custom1, 1); customData.SetVector(ParticleSystemCustomData.Custom1, 0, new ParticleSystem.MinMaxCurve(1.0f, curve)); } }