Center of the occlusion area relative to the transform.
// Sets the center of the occlusion area to the center of the transform
@script RequireComponent(OcclusionArea)
transform.GetComponent.<OcclusionArea>().center = Vector3.zero;
using UnityEngine; using System.Collections;
[RequireComponent(typeof(OcclusionArea))] public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<OcclusionArea>().center = Vector3.zero; } }